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Stars beyond reach
Stars beyond reach






stars beyond reach

I like pushing the button and seeing the bars go down instantly, and then hearing the booms. The lack of any units and instead focus on buildings makes all the difference there.Īnyway, your mileage may vary, but that's the feeling I have when I play. Don't bother me with details! But here there is a kind of midlevel intimacy to the fights, where they are small enough in scope that you want to manage them, but large enough to feel impressive, without being tedious to do so thanks to the (if I do say so) really novel and improved control scheme compared to other games of its sort. Though with Civ I never did have that feeling, if that's any indication - there I absolutely did have the feeling of "you guy just keep attacking that until it's dead." With AI War, too, I have that feeling - hence FRD and attack-move and so forth. I'd never let the AI do it for me, honestly. So there is a fair bit of mental wrangling that can go on there if you want to play truly optimally. And your power availability is an important thing that fluctuates some if you are constructing new generators or new buildings during turns, too. The AI is constantly building new buildings, repairing existing ones, etc, same as you. Then which other buildings you target can matter a lot, and can change from turn to turn. Which interceptors you target first, or which you "cook off" first, can matter a lot. But when you're playing, I think that's honestly part of the game (so if the AI did it, it would be "the AI playing the game for you" in a literal sense) and there are multiple ways to go about it. The AI is capable of calculating all that, yes, and does - against you. The key thing is that there is a system of "interceptors" on the enemy side, and so your order of operations matters a fair bit. I can't think of a situation I've ever been in in the game where I thought "these guys can just take it from here." In other words, kind of like how you don't just put Chess on autopilot for 5 turns, you would never want to do that here either.

stars beyond reach

The chief difference here from other 4X games, though, is that there is no "optimal strategy" that remains in place. I'll have to add hotkeys for switching between those, but that's not a big deal. Though if you're switching between barracks, helipad, missile silo, etc - and usually you should be - then that might get annoying depending on how you placed your buildings. One of the things is that you don't have to reselect your barracks each time - it keeps them selected if you already had them selected. I haven't found it to be that way, personally.








Stars beyond reach